The Abilities of the Fae, even more than their magics, are what sets them apart from other Factions. The versatility inherent in their Oaths alone makes them incredibly valuable to everyone, but especially Humans who gain extra benefits from having Oaths with the Fae. Their Oath Circles open up even more opportunities to regain Weaving Points while their Miens ability allows them to appear human, and change their human appearance at will. Safety of the Mists protects them death and they are immune to the Corruption Character State due to Corruption.
Oaths are one of the most versatile powers of the Fae, allowing them to make agreements with anyone and use the power of the Mists and Weaving to enforce them. There are three types of Oath; 1. Iron Oaths, which are the least potent and bring responsibilities and risks to both parties, 2. Stone Oaths, where the Fae’s side of the bargain is provided by the Mists and so all of the risk is on the Oathbound and finally, 3. Gold Oaths, ancient and potent oaths whose crafting is all but forgotten. All Fae can craft Iron Oaths, Gramarye Specialization: Oaths are required to craft Stone Oaths, while Gold Oaths can only be unlocked by spending Kismet.
A Fae can only make 1 Oath with each individual, however a single character can be Oathbound with multiple Fae. All Oaths must be recorded and the Fae player will have Oath Cards they can print to record their Oaths. These have the following fields:
Oathbound’s Name: Other party making the oath with the Fae
Fae’s Name: The Fae crafting the oath
Oath Type: Type of Oath (Iron, Stone, Gold)
Oathbound’s Responsibility: What the other party agrees to give or do for the Fae
Fae’s Responsibility: What the Fae agrees to give or do
Oathbound’s Repercussion: Consequences to the other party if they break their responsibility
Fae’s Repercussion: Consequences to the Fae if they break their responsibility
Duration: Date the Oath Ends, if applicable.
Signatures of both players
If either party breaks the Oath they must inform the other Player as soon as possible and suffer the Oaths consequences. It is impossible to get out of the consequences of any type of Oath, if the consequences are that you give all your coin to the other Player then you cannot hide half your coin and give what is on you. If the consequences are that your Character dies then they move to the Dead State as soon as the Oath is violated. You must suffer the full consequences of breaking the Oath to the letter.
Iron Oaths, as the least powerful type of Oath, are the easiest to forge however neither the Fae nor the Oathbound get any help with their responsibilities. The Fae and the Oathbound work out amongst themselves what each party’s responsibilities will be and the costs for failure. Once this is determined both parties agree and the Fae Forges the Oath. It is not required that the Oathbound understands they are entering into a Fae Oath, only that the terms are set and both swear to uphold them. Iron Oaths have the following requirements and restrictions:
Responsibilities: Each party must be capable of doing the things agreed. No Supernatural assistance is available for these Oaths and both parties must perform their sides of the Oath to maintain it. These responsibilities may be Continuous or Discrete, with Continuous Responsibilities being acts that are regularly performed each Game for the duration of the Oath. Discrete Responsibilities are a single action that one side does within the duration of the Oath.
Repercussion Limits: These must be entirely based on Roleplay. Repercussions of Stone Oaths and cannot include character sheet alterations or outright death, although they may allow for protections to be removed that end up allowing one party to kill the other. Neither party may resist them and they should be inconvenient but not debilitating. Examples include: Cannot speak for 2 moons (1 game), self nerfing (Not using skills, Willpower or certain powers), giving up all of their coin, relinquishing a position of power, not being able to resist the powers of the other party, or not entering certain buildings.
Duration: An Iron Oath may last between 1 day and 1 year and a day. Consequences for breaking the Oath cannot last longer than the Oath’s agreed duration. If both parties Responsibilities are Discrete the Oath ends after both parties fulfill their part.
Example Iron Oath: “I, Wishwil, shall grant you the sight to see what is Invisible each day we are together, for a year and a day, and in exchange you, Reyn, shall pay me 1 Pfennig each day I grant you this power. If I fail to grant you the site may I not be able to see the invisible for a year and a day and if you fail to pay me may you forfeit all your coin to me.” The Fae can use their Grant Power Kenning to give the human their Kenning 4 See Invisible power and the human can pay them coin. Neither of these actions require outside supernatural assistance
Stone Oaths are the most potent commonly forged Oath. The Mists provide for the Fae and the Oathbound must perform acts for the Fae to maintain their end of the Oath. The Consequences are entirely on the Oathbound and so the Fae risks little. To Forge a Stone Oath the Fae must have the Oaths Gramarye Specialization and are then limited in the number of these Oaths they can craft. Just like with Iron Oaths the Oathbound doesn’t need to know they are entering into an Oath, only that they agree to the terms and swear to do it. They have the following requirements and restrictions:
Effects: Stone Oaths grant the Oathbound Powers and Abilities outside of the Fae themselves. These need to be administered by Check In or grant the use of Powers and so must be recorded in the Darkwood Nights Player App. The benefits the Oathbound may receive, and they can only receive 1 per Stone Oath, are:
Strength Of the Weave: Augment +2
Resilience of the Mien: Damage Resist 2, Soak Agg 2
Stubborn Mind: Immunity Command and False Will
Remove your Fear: Immunity Fear and Terror
Wealth: 3 Pfennig at Check In
Skill: Grant the character 2 dots in a single skill while oath is active.
Grant Power: Fae chooses 1 Cantrip they know. Other Party gains: Cost: 1 Willpower - Chosen Power
Protection of the Creators: Cost: 1 Willpower - Resist Status
Skill of the First: Immune to Disarm, Cost: 1 Willpower - Perfect Dodge
Safety of the Mists: Gain the Fae Ability, "Safety of the Mists.”
Work of the Sprites: Armor is automatically maintained and item tags in your possession never expire
Magic of the Fae: Fae chooses 1 Dominion power they know. Other Party gains Cost: 1 Willpower - Mass Chosen Power
Incorruptible Body: Resist Poison
Unstoppable Form: Immune Immobilize and Paralyze
Oathbound’s Responsibility: The Oathbound must be responsible for doing a specific thing each Game that the Fae can check or be required to perform actions for the Fae when requested. Examples include: leaving out a bowl of cream in a specific place, stacking a pile of stones in a specific place, reciting a story to the Fae when asked, or giving an item within a requested time.
Repercussion Limits: Failure to uphold a Stone Oath must be debilitating or lethal. Death, removing Character Attributes, having to wear permanent makeup requirements, adding Fae Weaknesses to their sheet, or removing Faction Abilities all fall within the purview of Repercussions for violating a Stone Oath. These risks are all on the Oathbound, the Mists provide for the Fae and as such they cannot violate a Stone Oath.
Duration: A Stone Oath must last at least “A year and a day,” but may last longer.
Example Stone Oath: I, Wishwil, shall shower you with riches from the Mists. In exchange you shall entertain me with a story each day. Woe be to you, William Rostwell, if you fail in this duty for you shall lose your voice for a year and a day.
Gold Oaths are the most potent Oaths ever crafted by the Fae with the Exception of the Great Oaths of legend. In fact, some of those Great Oaths may actually be Gold Oaths. Gold Oaths are similar to Stone Oaths with the exceptions as noted below. All Gold Oaths require Rules Team approval to Forge and are the purview of Legendary Fae NPC’s or PC’s who have purchased the ability with Kismet (this doesn’t require Oaths Gramarye Specialization).
Oathbound can be sworn by multiple people, with no limit to the number of Oathbound included. A single representative may swear a Gold Oath for the population of, say, an entire province and the Oath may be passed among people based on certain conditions, such as “All who live in this area,” “All who drink from this river,” or, “You and your descendants until the end of time.”
Effects: One of the Fae’s Echoes goes dormant for the duration of the Oath. For the Oathbound any effect can be done, including character sheet alterations, resurrections, multiple Stone Oath benefits, or anything else the two parties come up with that Rules can facilitate.
Repercussions: Like with Effects the Repercussions of a Gold Oath can be anything, and are usually a little complicated. Gold Oaths give the Fae all the cards. If an Oathbound violates a Gold Oath the Fae chooses if the repercussions fall on the offender, someone else who is part of the Oath, or everyone who is under the Oath. If an Oathbound violates a Gold Oath the Oath doesn’t end and the person who broke it is still bound to it. If the Fae breaks a Gold Oath it immediately ends.
Example 1: Margaret violates a Gold Oath and informs the Fae. The consequence is that any who break the oath must give the Fae all of their coin but the Fae knows that Margaret has no coin. Instead the Fae chooses Harold to suffer the consequences instead, the richest man in town and also part of the Gold Oath. The Fae informs Harold that Margeret has broken their oath and Harold must give him all of his coin.
Example 2: As above but the Fae decides to have the Oath effect everyone. Everyone in town must give the Fae all of their coins after being informed Margaret has broken the Gold Oath and the Gold Oath ends.
Oath Circle is unlocked through the Oaths Gramarye Specialization and allows a Fae to make a group Oath between themselves and up to 5 additional Fae. Only Fae can be part of an Oath Circle. To create an Oath Circle the Steward, the Fae with Oath Specialization high enough to make one, gathers all of the Fae together who will be part of the circle and each, in turn, swears to protect and serve all the members of the circle. Then the Steward pays 1 Weaving Point for each Fae in the Oath Circle and it is complete. Once part of an Oath Circle a Fae cannot leave it until the Steward disbands it and a Fae can only be part of 1 Oath Circle. To Disband an Oath Circle the Steward spends 3 Willpower Points plus an additional Weaving Point per member of the Oath Circle. So to disband an Oath Circle with 4 Fae would cost 3 Willpower points and 4 Weaving Points
Being part of an Oath circle confers two effects. The first is that you can call upon another member of the circle by stating, “By our oath,” to perform a service for you. Upon completing that service the serving Fae regains 1 Weaving Point. Each member of the Oath Circle may call upon each other member in this fashion once per day. The second is that the members of the Oath Circle can collaborate on creating Treasures. To do this the Fae with the highest level of Gramarye with the Treasures Specialization is the Crafter, and so the limits of the Treasure’s creation are based on their Dots in Gramarye. Any Fae of the Oath Circle may pay the Willpower Pool costs for creating the item and any Power on any of the participating Fae’s Character Sheets can be added, not just those on the Crafter’s sheet.
Miens are the Fae’s ability to hide their Fae natures and walk among humanity unseen, appearing as one of them. We understand that, in canon, Firstborn have no human Miens and so must use other magic to appear human, however that magic is simple in Canon and represented already in this Ability. This Ability grants two powers, Fae Mien, and Human Mien.
Fae Mien is a Transformation Power. To use it the Player must put on their Fae mask, which must represent at least one of their Mien Traits. Alternatively a Fae may be in their Fae Mien by wearing makeup and props that represent their Mien Traits, however this is a form of self nerfing as it doesn’t allow the Player to quickly change into their Human Mien.
There’s no cost for changing to one’s Fae Mien
While in Fae Mien gain Damage Reduction 2, and Soak Agg 2.
Human Mien represents the Fae cloaking themselves in their magics to blend in and appear human. They gain: Cost: 1 Weaving Point - Perfect Disguise which can only be used to make the character appear human. They, with the exception of Inanime, can appear as any human they wish with this power and so can change costumes and names at will.
Safety of the Mists is the Ability that helps protect Fae, who otherwise are quite frail when compared to beings such as Vampires or Werewolves. When a Fae is at 0 Hit Points they are Incapacitated as normal, however they do not enter the Dying state and so do not continue to take Aggravated Damage every minute. Instead they remain Incapacitated until they take their Health Pool in Aggravated damage and die, or 10 minutes. After 10 minutes in this State the Fae slips through the MIsts and returns to the realms of the Fae to recover. They cannot be played for the rest of that Game, but may come back at future ones. The Fae is traumatized by this event, and gains a new Echo each time they must rely on the Mists to save them. If the Stasis Power is used on a Fae at 0 HP pause the timer for entering the Safety of the MIsts.
Corruption is a Fae ability that simply grants them: Immunity Corruption. Fae can never gain the Corrupted Character State.