Commoner
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.
There is more in this darkness than we can ever know, but some day the piecing together of this dissociated knowledge will open up such terrifying vistas of reality that we may well go mad from the revelation before it consumes us.
There will dawn a day when these horrors become revealed. Dark and steep and long is the road up out of this hell. But do not tire, do not despair, do not abandon your brethren, and do not forget that through this darkness we and we alone carry the light of freedom. We must defend it with every breath in our bodies.
If not us, who?
Commoners make up the masses of humanity and in that lies their strength. No creature must both cooperate and compete with themselves as the humans do and this dichotomy breeds innovation and mastery. Every other creature of the World of Darkness knows this one, terrible, truth. If Humanity ever chose to go to war they would sweep this world clean.
Commoners are the sleeping dragon of the World of Darkness, free to choose their path and how they interact with the supernatural creatures of the World of Darkness. They may choose to serve, hide, fight them, rise above and control them by playing each against the other, or never learn of their existance.
No other Faction has such freedom of choice nor opportunity for horror as the Commoner and no other Faction is as sought after and courted by the supernatural Factions, and in this, lies their power.
How do we represent this at game?
At Darkwood Nights the mastery represented by Commoners allows them to gain an additional skill at character creation. In addition it is the only sub-faction that can increase a skill to 4 dots. Combined with the Merits they can purchase, Commoners are the most killed and creative of characters, capable of things no supernatural could ever hope to achieve.
In numbers commoners become a credible threat, one capable of taking down the mighty.